這篇文章主要講解了“如何使用Python Pygame實(shí)現(xiàn)24點(diǎn)游戲”,文中的講解內(nèi)容簡(jiǎn)單清晰,易于學(xué)習(xí)與理解,下面請(qǐng)大家跟著小編的思路慢慢深入,一起來研究和學(xué)習(xí)“如何使用Python Pygame實(shí)現(xiàn)24點(diǎn)游戲”吧!
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(1)什么是24點(diǎn)游戲
益智游戲,要求結(jié)果等于二十四
(2)游戲規(guī)則
任意抽取4個(gè)數(shù)字(1——10),用加、減、乘、除(可加括號(hào))把出現(xiàn)的數(shù)算成24。每個(gè)數(shù)字必須用一次且只能用一次。“算24點(diǎn)”作為一種鍛煉思維的智力游戲,還應(yīng)注意計(jì)算中的技巧問題。計(jì)算時(shí),我們不可能把牌面上的4個(gè)數(shù)的不同組合形式——去試,更不能瞎碰亂湊。
例:3、8、8、9
答案:3×8÷(9-8)=24
1.定義游戲這部分代碼小寫game.py文件
'''
定義游戲
'''
import copy
import random
import pygame
'''
Function:
卡片類
Initial Args:
--x,y: 左上角坐標(biāo)
--width: 寬
--height: 高
--text: 文本
--font: [字體路徑, 字體大小]
--font_colors(list): 字體顏色
--bg_colors(list): 背景色
'''
class Card(pygame.sprite.Sprite):
def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(x, y, width, height)
self.text = text
self.attribute = attribute
self.font_info = font
self.font = pygame.font.Font(font[0], font[1])
self.font_colors = font_colors
self.is_selected = False
self.select_order = None
self.bg_colors = bg_colors
'''畫到屏幕上'''
def draw(self, screen, mouse_pos):
pygame.draw.rect(screen, self.bg_colors[1], self.rect, 0)
if self.rect.collidepoint(mouse_pos):
pygame.draw.rect(screen, self.bg_colors[0], self.rect, 0)
font_color = self.font_colors[self.is_selected]
text_render = self.font.render(self.text, True, font_color)
font_size = self.font.size(self.text)
screen.blit(text_render, (self.rect.x+(self.rect.width-font_size[0])/2, self.rect.y+(self.rect.height-font_size[1])/2))
'''按鈕類'''
class Button(Card):
def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):
Card.__init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute)
'''根據(jù)button function執(zhí)行響應(yīng)操作'''
def do(self, game24_gen, func, sprites_group, objs):
if self.attribute == 'NEXT':
for obj in objs:
obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])
obj.text = obj.attribute
self.font = pygame.font.Font(self.font_info[0], self.font_info[1])
self.text = self.attribute
game24_gen.generate()
sprites_group = func(game24_gen.numbers_now)
elif self.attribute == 'RESET':
for obj in objs:
obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])
obj.text = obj.attribute
game24_gen.numbers_now = game24_gen.numbers_ori
game24_gen.answers_idx = 0
sprites_group = func(game24_gen.numbers_now)
elif self.attribute == 'ANSWERS':
self.font = pygame.font.Font(self.font_info[0], 20)
self.text = '[%d/%d]: ' % (game24_gen.answers_idx+1, len(game24_gen.answers)) + game24_gen.answers[game24_gen.answers_idx]
game24_gen.answers_idx = (game24_gen.answers_idx+1) % len(game24_gen.answers)
else:
raise ValueError('Button.attribute unsupport %s, expect %s, %s or %s...' % (self.attribute, 'NEXT', 'RESET', 'ANSWERS'))
return sprites_group
'''24點(diǎn)游戲生成器'''
class game24Generator():
def __init__(self):
self.info = 'game24Generator'
'''生成器'''
def generate(self):
self.__reset()
while True:
self.numbers_ori = [random.randint(1, 10) for i in range(4)]
self.numbers_now = copy.deepcopy(self.numbers_ori)
self.answers = self.__verify()
if self.answers:
break
'''只剩下一個(gè)數(shù)字時(shí)檢查是否為24'''
def check(self):
if len(self.numbers_now) == 1 and float(self.numbers_now[0]) == self.target:
return True
return False
'''重置'''
def __reset(self):
self.answers = []
self.numbers_ori = []
self.numbers_now = []
self.target = 24.
self.answers_idx = 0
'''驗(yàn)證生成的數(shù)字是否有答案'''
def __verify(self):
answers = []
for item in self.__iter(self.numbers_ori, len(self.numbers_ori)):
item_dict = []
list(map(lambda i: item_dict.append({str(i): i}), item))
solution1 = self.__func(self.__func(self.__func(item_dict[0], item_dict[1]), item_dict[2]), item_dict[3])
solution2 = self.__func(self.__func(item_dict[0], item_dict[1]), self.__func(item_dict[2], item_dict[3]))
solution = dict()
solution.update(solution1)
solution.update(solution2)
for key, value in solution.items():
if float(value) == self.target:
answers.append(key)
# 避免有數(shù)字重復(fù)時(shí)表達(dá)式重復(fù)(T_T懶得優(yōu)化了)
answers = list(set(answers))
return answers
'''遞歸枚舉'''
def __iter(self, items, n):
for idx, item in enumerate(items):
if n == 1:
yield [item]
else:
for each in self.__iter(items[:idx]+items[idx+1:], n-1):
yield [item] + each
'''計(jì)算函數(shù)'''
def __func(self, a, b):
res = dict()
for key1, value1 in a.items():
for key2, value2 in b.items():
res.update({'('+key1+'+'+key2+')': value1+value2})
res.update({'('+key1+'-'+key2+')': value1-value2})
res.update({'('+key2+'-'+key1+')': value2-value1})
res.update({'('+key1+'×'+key2+')': value1*value2})
value2 > 0 and res.update({'('+key1+'÷'+key2+')': value1/value2})
value1 > 0 and res.update({'('+key2+'÷'+key1+')': value2/value1})
return res
2.游戲主函數(shù)
def main():
# 初始化, 導(dǎo)入必要的游戲素材
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(SCREENSIZE)
pygame.display.set_caption('24點(diǎn)小游戲')
win_sound = pygame.mixer.Sound(AUDIOWINPATH)
lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
# 24點(diǎn)游戲生成器
game24_gen = game24Generator()
game24_gen.generate()
# 精靈組
# --數(shù)字
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# --運(yùn)算符
operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
# --按鈕
button_sprites_group = getButtonSpritesGroup(BUTTONS)
# 游戲主循環(huán)
clock = pygame.time.Clock()
selected_numbers = []
selected_operators = []
selected_buttons = []
is_win = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
elif event.type == pygame.MOUSEBUTTONUP:
mouse_pos = pygame.mouse.get_pos()
selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
screen.fill(AZURE)
# 更新數(shù)字
if len(selected_numbers) == 2 and len(selected_operators) == 1:
noselected_numbers = []
for each in number_sprites_group:
if each.is_selected:
if each.select_order == '1':
selected_number1 = each.attribute
elif each.select_order == '2':
selected_number2 = each.attribute
else:
raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
else:
noselected_numbers.append(each.attribute)
each.is_selected = False
for each in operator_sprites_group:
each.is_selected = False
result = calculate(selected_number1, selected_number2, *selected_operators)
if result is not None:
game24_gen.numbers_now = noselected_numbers + [result]
is_win = game24_gen.check()
if is_win:
win_sound.play()
if not is_win and len(game24_gen.numbers_now) == 1:
lose_sound.play()
else:
warn_sound.play()
selected_numbers = []
selected_operators = []
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
# 精靈都畫到screen上
for each in number_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in operator_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
for each in button_sprites_group:
if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
is_win = False
if selected_buttons and each.attribute == selected_buttons[0]:
each.is_selected = False
number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
selected_buttons = []
each.draw(screen, pygame.mouse.get_pos())
# 游戲勝利
if is_win:
showInfo('Congratulations', screen)
# 游戲失敗
if not is_win and len(game24_gen.numbers_now) == 1:
showInfo('Game Over', screen)
pygame.display.flip()
clock.tick(30)


感謝各位的閱讀,以上就是“如何使用Python Pygame實(shí)現(xiàn)24點(diǎn)游戲”的內(nèi)容了,經(jīng)過本文的學(xué)習(xí)后,相信大家對(duì)如何使用Python Pygame實(shí)現(xiàn)24點(diǎn)游戲這一問題有了更深刻的體會(huì),具體使用情況還需要大家實(shí)踐驗(yàn)證。這里是創(chuàng)新互聯(lián),小編將為大家推送更多相關(guān)知識(shí)點(diǎn)的文章,歡迎關(guān)注!
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