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在平常的生活中,我們大概經(jīng)常遇見(jiàn)手勢(shì)滑動(dòng)解鎖---也就是九宮格啊,已經(jīng)出現(xiàn)好久了,雖然隨著Apple的指紋解鎖的發(fā)展手勢(shì)解鎖雖然還有但是因?yàn)槠洳蝗缰讣y解鎖方便也用的也少了,但是在大多數(shù)APP中這兩種方式都是并存的,比如qq,微信,支付寶等等,最近項(xiàng)目里面也剛好有這個(gè)需求,趁著剛完成抽出時(shí)間來(lái)記錄下來(lái)當(dāng)時(shí)的一些思路,可能有的地方理解的不到位,還需多總結(jié),閑言少敘了,看重點(diǎn)。
功能描述如圖:大概說(shuō)一下思路,這個(gè)功能用來(lái)做相當(dāng)于密令,用于兩端的匹配,教師端設(shè)置了路徑生成密碼,儲(chǔ)存在本地,學(xué)生端用來(lái)滑動(dòng)輸入進(jìn)行驗(yàn)證。然后根據(jù)各種情況上部的label給與各種提示信息,這里只是一個(gè)比較原始簡(jiǎn)陋的demo,也只是實(shí)現(xiàn)了我們最常見(jiàn)的功能,所以重在領(lǐng)會(huì)其中的精神了,哈哈哈。

功能模塊分析
根據(jù)GIF可以簡(jiǎn)單的把這塊兒功能分為幾個(gè)部分來(lái)理解,第一個(gè)就是首頁(yè):ViewController,首頁(yè)里面有兩個(gè)Controller分別是StudViewController和TeacViewController用來(lái)分作不同功能的載體。在StudViewController中分為三部分上中下statusLabel GestureLockView clearBtn,其中GestureLockView是手勢(shì)解鎖界面。在TeacViewController中也是分為三部分,statusLabel GestureLockView BottomView下方的bottomView分為兩個(gè)button resetBtn重置按鈕和sureBtn確定按鈕。說(shuō)完大體的結(jié)構(gòu),接下來(lái)分部分說(shuō)一下每個(gè)功能的實(shí)現(xiàn)思路。
拆解分析
首先說(shuō)一下GestureLockView這個(gè)view控件:
首先在.h 文件中
定義兩個(gè)枚舉:分別用來(lái)定義兩端的不同類(lèi)型,stu端用ResultKindType來(lái)對(duì)畫(huà)的手勢(shì)結(jié)果進(jìn)行分類(lèi)分為這四類(lèi),下面都會(huì)用到,并說(shuō)明用途。teac端用TeacKindType來(lái)分兩類(lèi):
//檢測(cè)手勢(shì)密碼答案情況 對(duì)/錯(cuò)/不夠4個(gè)數(shù)字
typedef NS_ENUM(NSUInteger, ResultKindType) {
ResultKindTypeTrue,
ResultKindTypeFalse,
ResultKindTypeNoEnough,
ResultKindTypeClear
};
typedef NS_ENUM(NSUInteger, TeacKindType) {
TeacKindTypeNoEnough,
TeacKindTypeTrue
};
協(xié)議:用來(lái)監(jiān)聽(tīng)手勢(shì)變化時(shí)傳出的轉(zhuǎn)化的密碼(這個(gè)密碼是用button的tag值來(lái)表示的),因?yàn)槭謩?shì)是在變化的,所以這里用了NSMutableString向外傳遞。
@protocol GestureLockDelegate <NSObject> - (void)gestureLockView:(GestureLockView *)lockView drawRectFinished:(NSMutableString *)gesturePassword; @end
屬性:
方法:
- (void)clearLockView;//清除布局 重新開(kāi)始 - (void)checkPwdResult:(ResultKindType)resultType;//檢測(cè)學(xué)生端的結(jié)果 - (void)checkTeacResult:(TeacKindType)resultType;//檢測(cè)老師端的結(jié)果
.m文件中(具體創(chuàng)建和應(yīng)用的方法)
聲明變量供下方使用:
@interface GestureLockView () @property (strong, nonatomic) NSMutableArray *selectBtns;//選中的按鈕數(shù)組 @property (nonatomic, strong) NSMutableArray *errorBtns;//錯(cuò)誤的按鈕數(shù)組 @property(nonatomic, assign)BOOL finished;//是否完成 @property (nonatomic, assign) CGPoint currentPoint;//當(dāng)前觸摸點(diǎn) @property (nonatomic, assign) ResultKindType resultType;//學(xué)生端結(jié)果 @property (nonatomic, assign) TeacKindType teacResultType;//教師端結(jié)果 @end
懶加載初始化數(shù)組
- (NSMutableArray *)selectBtns {
if (!_selectBtns) {
_selectBtns = [NSMutableArray array];
}
return _selectBtns;
}
- (NSMutableArray *)errorBtns {
if (!_errorBtns) {
_errorBtns = [NSMutableArray array];
}
return _errorBtns;
}
子視圖初始化:在這里創(chuàng)建9個(gè)按鈕并將它們add到self中,并給self 添加UIPanGestureRecognizer *pan手勢(shì)
- (void)initSubviews {
self.backgroundColor = [UIColor clearColor];
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self addGestureRecognizer:pan];
//創(chuàng)建9個(gè)按鈕
for (NSInteger i = 0; i < 9; i++) {
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.userInteractionEnabled = NO;
[btn setImage:[UIImage imageNamed:@"sign_img_circle_n"] forState:UIControlStateNormal];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_s"] forState:UIControlStateSelected];
btn.tag = i+1;
[self addSubview:btn];
}
}界面布局:
CGFloat minWidth = MIN(self.bounds.size.height, self.bounds.size.width); CGFloat boundsWidth = self.bounds.size.width; CGFloat margin = (minWidth - cols * w) / (cols + 1);//間距 CGFloat xMargin = (boundsWidth-2*margin-3*w)/2;
這里這一塊是對(duì)不同機(jī)型進(jìn)行的適配,因?yàn)檫@個(gè)控件有可能會(huì)被添加在一個(gè)height<width的view上,所以在這里margin是指比較短的長(zhǎng)度也就是上下的height,xMargin是用來(lái)對(duì)width進(jìn)行伸展的,這塊是這個(gè)邏輯,應(yīng)該可以通用的。
- (void)layoutSubviews {
[super layoutSubviews];
NSUInteger count = self.subviews.count;
int cols = 3;//總列數(shù)
CGFloat x = 0,y = 0,w = 0,h = 0;
if (SCREEN_WIDTH == 320) {
w = 50;
h = 50;
} else {
w = 60;
h = 60;
}
CGFloat minWidth = MIN(self.bounds.size.height, self.bounds.size.width);
CGFloat boundsWidth = self.bounds.size.width;
CGFloat margin = (minWidth - cols * w) / (cols + 1);//間距
CGFloat xMargin = (boundsWidth-2*margin-3*w)/2;
CGFloat col = 0;
CGFloat row = 0;
for (int i = 0; i < count; i++) {
col = i % cols;
row = i / cols;
if (i == 0 || i == 3 || i == 6) {
x = xMargin;
} else if (i == 1 || i == 4 || i == 7) {
x = xMargin + w + margin;
} else {
x = xMargin + 2 * (margin+w);
}
y = (w+margin)*row;
UIButton *btn = self.subviews[i];
btn.frame = CGRectMake(x, y, w, h);
}
}
手勢(shì)代理方法: 在手勢(shì)代理方法中監(jiān)聽(tīng)手勢(shì)滑動(dòng)位置的改變,當(dāng)pan.state == UIGestureRecognizerStateBegan開(kāi)始滑動(dòng)的時(shí)候,從盛放顯示錯(cuò)誤狀態(tài)的button改變?yōu)槠胀ǔ跏紶顟B(tài),并且將self.errorBtns數(shù)組清除。將_currentPoint = [pan locationInView:self];檢測(cè)當(dāng)滑動(dòng)時(shí)當(dāng)前的位置point,如果劃過(guò)的位置包含在button的范圍內(nèi),如果button.selected == NO那么將button.selected = YES;//設(shè)置為選中并且將button添加到self.selectBtns數(shù)組中[self.selectBtns addObject:button];調(diào)用[self setNeedsDisplay];方法進(jìn)行重繪,調(diào)用setNeedsDisplay方法系統(tǒng)會(huì)自動(dòng)調(diào)用drawReact方法進(jìn)行界面的重新布局。最后監(jiān)聽(tīng)手指是否松開(kāi)//監(jiān)聽(tīng)手指松開(kāi) if (pan.state == UIGestureRecognizerStateEnded) { self.finished = YES; }如果松開(kāi)將self.finished = YES;
#pragma mark 手勢(shì)
- (void)pan:(UIPanGestureRecognizer *)pan {
if (pan.state == UIGestureRecognizerStateBegan) {
for (UIButton *btn in _errorBtns) {
[btn setImage:[UIImage imageNamed:@"sign_img_circle_n"] forState:UIControlStateNormal];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_s"] forState:UIControlStateSelected];
}
[self.errorBtns removeAllObjects];
}
_currentPoint = [pan locationInView:self];
for (UIButton *button in self.subviews) {
if (CGRectContainsPoint(button.frame, _currentPoint)) {
if (button.selected == NO) {
//點(diǎn)在按鈕上
button.selected = YES;//設(shè)置為選中
[self.selectBtns addObject:button];
} else {
}
}
}
//重繪
[self setNeedsDisplay];
//監(jiān)聽(tīng)手指松開(kāi)
if (pan.state == UIGestureRecognizerStateEnded) {
self.finished = YES;
}
}
傳遞設(shè)置的手勢(shì)密碼方法
//傳遞設(shè)置的手勢(shì)密碼
- (NSMutableString *)transferGestureResult {
//創(chuàng)建可變字符串
NSMutableString *result = [NSMutableString string];
for (UIButton *btn in self.selectBtns) {
[result appendFormat:@"%ld", btn.tag - 1];
}
return result;
}
兩端的外部操作對(duì)內(nèi)部狀態(tài)的改變:
case ResultKindTypeFalse: _errorBtns = [NSMutableArray arrayWithArray:self.selectBtns]; break;
這里如果繪制錯(cuò)誤,將之前選中的按鈕放在 _errorBtns盛放錯(cuò)誤按鈕的數(shù)組中
case ResultKindTypeClear:
{
[[UIColor clearColor] set];
for (int i = 0; i < self.errorBtns.count; i++) {
UIButton *btn = [self.errorBtns objectAtIndex:i];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_n"] forState:UIControlStateNormal];
}
[self.errorBtns removeAllObjects];
}
break;當(dāng)外界改變狀態(tài)為“清除”時(shí),將路徑置為透明 并改變errorBtns數(shù)組中button的背景色狀態(tài),并且將errorBtns清空,這里為什么在這里做這些改變呢?這是因?yàn)樵趯W(xué)生端進(jìn)行清除操作的時(shí)候,手勢(shì)的狀態(tài)已經(jīng)是finish并且這是后代理方法已經(jīng)走完,并且我們?cè)谡{(diào)用clearLockView方法的時(shí)候也將selectBtns數(shù)組清空了,因此在setNeedsDisplay被調(diào)用,drawReact進(jìn)行重繪的時(shí)候,檢測(cè)到if (_selectBtns.count == 0) return;也就不再繼續(xù)往下進(jìn)行了。
//學(xué)生端狀態(tài)改變
- (void)checkPwdResult:(ResultKindType)resultType {
self.resultType = resultType;
switch (resultType) {
case ResultKindTypeFalse:
_errorBtns = [NSMutableArray arrayWithArray:self.selectBtns];
break;
case ResultKindTypeTrue:
break;
case ResultKindTypeNoEnough:
break;
case ResultKindTypeClear:
{
[[UIColor clearColor] set];
for (int i = 0; i < self.errorBtns.count; i++) {
UIButton *btn = [self.errorBtns objectAtIndex:i];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_n"] forState:UIControlStateNormal];
}
[self.errorBtns removeAllObjects];
}
break;
default:
break;
}
[self clearLockView];
}
//教師端狀態(tài)改變
- (void)checkTeacResult:(TeacKindType)resultType {
self.teacResultType = resultType;
switch (resultType) {
case TeacKindTypeTrue:
break;
case TeacKindTypeNoEnough:{
[self clearLockView];
}
break;
default:
break;
}
}
清除方法: 這里將self.finished = NO;因?yàn)槿绻峭ㄟ^(guò)代理將值傳到外界并且外界對(duì)該值進(jìn)行了校驗(yàn),對(duì)內(nèi)容的resultType進(jìn)行改變,這時(shí)候其實(shí)還是在drawReact方法中,并且已經(jīng)走完了self.finished 方法,在這里將其設(shè)置為NO 是為了改變下一次繪制的finished狀態(tài),雖然不起眼,但是也是寫(xiě)出來(lái)了。
- (void)clearLockView {
self.finished = NO;
//遍歷所有選中的按鈕
for (UIButton *btn in self.selectBtns) {
//取消選中狀態(tài)
btn.selected = NO;
}
[self.selectBtns removeAllObjects];
//
[self setNeedsDisplay];
}利用貝塞爾曲線繪制路徑,并根據(jù)對(duì)應(yīng)的狀態(tài)修改路徑顏色,按鈕顏色,當(dāng)系統(tǒng)調(diào)用這個(gè)方法的時(shí)候會(huì)進(jìn)行重繪,重繪時(shí),從self.selectBtns數(shù)組中取出選中的button,當(dāng)button是第一個(gè)的時(shí)候?qū)⑵湓O(shè)置為bezierPath的起點(diǎn)[path moveToPoint:btn.center];其余的按鈕繪制路徑[path addLineToPoint:btn.center];。在這里判斷是否松開(kāi)手指,在這個(gè)判斷里邏輯判斷比較多,大致捋一下,當(dāng)self.finished == YES的時(shí)候,就將創(chuàng)建的密碼利用先前聲明的代理傳遞出去在外部進(jìn)行檢驗(yàn)。根據(jù)外部返回的操作狀態(tài),如果是self.isTeac根據(jù)返回的結(jié)果狀態(tài)進(jìn)行判斷
case TeacKindTypeNoEnough:
{
[[UIColor clearColor] set];
}
break;
case TeacKindTypeTrue:
{
[[UIColor colorWithRed:94/255.0 green:195/255.0 blue:49/255.0 alpha:0.8] set];
}
如果畫(huà)的點(diǎn)不足4個(gè),那么清除選中的點(diǎn)并且將繪制路徑的顏色透明(或者如果考慮到性能的話,最好用和背景色一樣的顏色),如果是繪制完成,用“綠色”填充,這里我選擇了教師繪制完畢不清楚繪制路徑,以便查看。
如果是學(xué)生端的話:繪制正確清除路徑,錯(cuò)誤用“紅色”標(biāo)識(shí)路徑并從盛放錯(cuò)誤按鈕的數(shù)組self.errorBtns中取出按鈕進(jìn)行狀態(tài)的改變。
switch (self.resultType) {
case ResultKindTypeTrue:
{
//正確
[[UIColor clearColor] set];
}
break;
case ResultKindTypeFalse:
{
//錯(cuò)誤
[[UIColor redColor] set];
for (int i = 0; i < self.errorBtns.count; i++) {
UIButton *btn = [self.errorBtns objectAtIndex:i];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_p"] forState:UIControlStateNormal];
}
break;
case ResultKindTypeNoEnough:
{
[[UIColor clearColor] set];
}
break;
case ResultKindTypeClear:
break;
default:
break;
}
之后便是若沒(méi)有finish 就是在繪制路徑了,對(duì)path進(jìn)行一些相關(guān)設(shè)置。
- (void)drawRect:(CGRect)rect {
if (_selectBtns.count == 0) return;
// 把所有選中按鈕中心點(diǎn)連線
UIBezierPath *path = [UIBezierPath bezierPath];
for (int i = 0; i < self.selectBtns.count; i ++) {
UIButton *btn = self.selectBtns[i];
if (i == 0) {
[path moveToPoint:btn.center]; // 設(shè)置起點(diǎn)
} else {
[path addLineToPoint:btn.center];
}
}
//判斷是否松開(kāi)手指
if (self.finished) {
//松開(kāi)手
NSMutableString *pwd = [self transferGestureResult];//傳遞創(chuàng)建的密碼
[[UIColor colorWithRed:94/255.0 green:195/255.0 blue:49/255.0 alpha:0.8] set];
if ([self.delegate respondsToSelector:@selector(gestureLockView:drawRectFinished:)]) {
[self.delegate gestureLockView:self drawRectFinished:pwd];
}
if (self.isTeac) {
//教師端
switch (self.teacResultType) {
case TeacKindTypeNoEnough:
{
[[UIColor clearColor] set];
}
break;
case TeacKindTypeTrue:
{
[[UIColor colorWithRed:94/255.0 green:195/255.0 blue:49/255.0 alpha:0.8] set];
}
break;
default:
break;
}
} else {
switch (self.resultType) {
case ResultKindTypeTrue:
{
//正確
[[UIColor clearColor] set];
}
break;
case ResultKindTypeFalse:
{
//錯(cuò)誤
[[UIColor redColor] set];
for (int i = 0; i < self.errorBtns.count; i++) {
UIButton *btn = [self.errorBtns objectAtIndex:i];
[btn setImage:[UIImage imageNamed:@"sign_img_circle_p"] forState:UIControlStateNormal];
}
break;
case ResultKindTypeNoEnough:
{
[[UIColor clearColor] set];
}
break;
case ResultKindTypeClear:
break;
default:
break;
}
}
}
} else {
[path addLineToPoint:self.currentPoint];
[[UIColor colorWithRed:94/255.0 green:195/255.0 blue:49/255.0 alpha:0.8] set];
}
path.lineWidth = 1;
path.lineJoinStyle = kCGLineCapRound;
path.lineCapStyle = kCGLineCapRound;
[path stroke];
}
ViewController
這個(gè)比較容易理解:分別跳轉(zhuǎn)兩個(gè)界面:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.row == 0) {
TeacViewController *vc = [[TeacViewController alloc] init];
[self.navigationController pushViewController:vc animated:YES];
} else {
StudViewController *vc = [[StudViewController alloc] init];
[self.navigationController pushViewController:vc animated:YES];
}
}
TeacViewController
主要的應(yīng)用就是調(diào)用GestureLockViewDelegate了,接受并校驗(yàn)密碼,
#pragma mark gestureLockView代理事件
- (void)gestureLockView:(GestureLockView *)lockView drawRectFinished:(NSMutableString *)gesturePassword {
[self createGesturesPassword:gesturePassword];
}
//創(chuàng)建手勢(shì)密碼
- (void)createGesturesPassword:(NSMutableString *)gesturePassword {
if (self.lastGesturePsw.length == 0) {
if (gesturePassword.length < 4) {
self.lastGesturePsw = nil;
[self.gestureLockView checkTeacResult:TeacKindTypeNoEnough];
self.statusLabel.text = @"至少連接4個(gè)點(diǎn),重新輸入";
[self shakeAnimationForView:self.statusLabel];
return;
}
self.lastGesturePsw = gesturePassword;
[self.gestureLockView checkTeacResult:TeacKindTypeTrue];
NSLog(@"---%@", self.lastGesturePsw);
self.statusLabel.text = [NSString stringWithFormat:@"密碼是%@", gesturePassword];
}
}
兩個(gè)按鈕的點(diǎn)擊事件
#pragma mark 按鈕點(diǎn)擊事件
//重置按鈕
- (void)resetBtnClick:(UIButton *)btn {
self.lastGesturePsw = nil;
[TeacViewController addGesturePassword:@""];
[self.gestureLockView checkTeacResult:TeacKindTypeNoEnough];
self.statusLabel.text = @"請(qǐng)繪制手勢(shì)密碼";
NSLog(@"resetPwd == %@, resetUserDefaultsPwd == %@", self.lastGesturePsw, [TeacViewController gesturePassword]);
}
//確定按鈕
- (void)sureBtnClick:(UIButton *)btn {
if (!self.lastGesturePsw) {
self.statusLabel.text = @"請(qǐng)繪制手勢(shì)密碼";
return;
}
[TeacViewController addGesturePassword:self.lastGesturePsw];
[self.gestureLockView checkTeacResult:TeacKindTypeTrue];
self.statusLabel.text = @"密碼設(shè)置成功";
NSLog(@"resetPwd == %@, resetUserDefaultsPwd == %@", self.lastGesturePsw, [TeacViewController gesturePassword]);
// [self.navigationController popViewControllerAnimated:YES];
}
用本地存儲(chǔ)進(jìn)行模擬
#pragma mark 本地存儲(chǔ)模擬
+ (void)deleteGestuesPassword {
[[NSUserDefaults standardUserDefaults] removeObjectForKey:GESPWD];
[[NSUserDefaults standardUserDefaults] synchronize];
}
+ (void)addGesturePassword:(NSString *)gesturePassword {
[[NSUserDefaults standardUserDefaults] setObject:gesturePassword forKey:GESPWD];
[[NSUserDefaults standardUserDefaults] synchronize];
}
+ (NSString *)gesturePassword {
return [[NSUserDefaults standardUserDefaults] objectForKey:GESPWD];
}
StudViewController
GestureLockDelegate代理方法 并校驗(yàn)對(duì)當(dāng)前的手勢(shì)密碼和本地存儲(chǔ)的教師端密碼
#pragma mark 手勢(shì)密碼界面代理
- (void)gestureLockView:(GestureLockView *)lockView drawRectFinished:(NSMutableString *)gesturePassword {
[self validateGesturePassword:gesturePassword];
}
//校驗(yàn)手勢(shì)密碼
- (void)validateGesturePassword:(NSMutableString *)gesturePassword {
if (gesturePassword.length < 4) {
self.statusLabel.text = @"至少連接4個(gè)點(diǎn),重新輸入";
[self.gestureLockView checkPwdResult:ResultKindTypeNoEnough];
[self shakeAnimationForView:self.statusLabel];
return;
}
self.lastGesturePsw = gesturePassword;
/*滑完直接校驗(yàn)*/
NSLog(@"validPwd == %@, validUserDefaultsPwd == %@", self.lastGesturePsw, [StudViewController gesturePassword]);
static NSInteger errorCount = 5;
if ([self.lastGesturePsw isEqualToString:[StudViewController gesturePassword]]) {
[self.gestureLockView checkPwdResult:ResultKindTypeTrue];
self.statusLabel.text = @"密碼校驗(yàn)成功";
[self shakeAnimationForView:self.statusLabel];
} else {
[self.gestureLockView checkPwdResult:ResultKindTypeFalse];
errorCount = errorCount - 1;
if (errorCount == 0) {
//已經(jīng)輸錯(cuò)5次
self.statusLabel.text = @"請(qǐng)重新輸入密碼";
errorCount = 5;
return;
}
self.statusLabel.text = [NSString stringWithFormat:@"密碼錯(cuò)誤, 還可以再輸入%ld次", errorCount];
[self shakeAnimationForView:self.statusLabel];
}
}
清除按鈕點(diǎn)擊事件 改變self.gestureLockView中的resultType 進(jìn)行界面的重繪等調(diào)整
- (void)clearBtnClick:(UIButton *)btn {
self.statusLabel.text = @"清除!!!";
[self.gestureLockView checkPwdResult:ResultKindTypeClear];
[self shakeAnimationForView:self.statusLabel];
}本地存儲(chǔ):這里也有一個(gè)本地存儲(chǔ) 和教師端對(duì)應(yīng) (其實(shí)可以單獨(dú)封裝出來(lái)的)
#pragma mark 本地存儲(chǔ)模擬
+ (void)deleteGestuesPassword {
[[NSUserDefaults standardUserDefaults] removeObjectForKey:GESPWD];
[[NSUserDefaults standardUserDefaults] synchronize];
}
+ (void)addGesturePassword:(NSString *)gesturePassword {
[[NSUserDefaults standardUserDefaults] setObject:gesturePassword forKey:GESPWD];
[[NSUserDefaults standardUserDefaults] synchronize];
}
+ (NSString *)gesturePassword {
return [[NSUserDefaults standardUserDefaults] objectForKey:GESPWD];
}
以上,就是這個(gè)功能實(shí)現(xiàn)的大體流程了,捋順了思路來(lái)看其實(shí)還是蠻明確的,當(dāng)時(shí)做的時(shí)候也是走路挖坑填坑的,發(fā)現(xiàn)這樣把自己的思路寫(xiě)下來(lái)還真是蠻有收獲的,希望自己更好的進(jìn)步,如果您看到這兒覺(jué)得有不合理的地方歡迎隨時(shí)和我溝通哈。
源代碼連接:https://github.com/irembeu/LGJGestureLockDemo.git
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。
網(wǎng)頁(yè)題目:iOS實(shí)現(xiàn)手勢(shì)滑動(dòng)解鎖功能簡(jiǎn)析
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