小編給大家分享一下WCF怎么綁定netTcpBinding寄宿到控制臺應(yīng)用程序,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!

契約
新建一個WCF服務(wù)類庫項(xiàng)目,在其中添加兩個WCF服務(wù):GameService,PlayerService

代碼如下:
[ServiceContract]
public interface IGameService
{
[OperationContract]
Task<string> DoWork(string arg);
}public class GameService : IGameService
{
public async Task<string> DoWork(string arg)
{
return await Task.FromResult($"Hello {arg}, I am the GameService.");
}
}[ServiceContract]
public interface IPlayerService
{
[OperationContract]
Task<string> DoWork(string arg);
}public class PlayerService : IPlayerService
{
public async Task<string> DoWork(string arg)
{
return await Task.FromResult($"Hello {arg}, I am the PlayerService.");
}
}服務(wù)端
新建一個控制臺應(yīng)用程序,添加一個類 ServiceHostManager
public interface IServiceHostManager : IDisposable
{
void Start();
void Stop();
}
public class ServiceHostManager<TService> : IServiceHostManager
where TService : class
{
ServiceHost _host;
public ServiceHostManager()
{
_host = new ServiceHost(typeof(TService));
_host.Opened += (s, a) => {
Console.WriteLine("WCF監(jiān)聽已啟動!{0}", _host.Description.Endpoints[0].Address);
};
_host.Closed += (s, a) =>
{
Console.WriteLine("WCF服務(wù)已終止!{0}", _host.Description.Endpoints[0].Name);
};
}
public void Start()
{
Console.WriteLine("正在開啟WCF服務(wù)...{0}", _host.Description.Endpoints[0].Name);
_host.Open();
}
public void Stop()
{
if (_host != null && _host.State == CommunicationState.Opened)
{
Console.WriteLine("正在關(guān)閉WCF服務(wù)...{0}", _host.Description.Endpoints[0].Name);
_host.Close();
}
}
public void Dispose()
{
Stop();
}
public static Task StartNew(CancellationTokenSource cancelTokenSource)
{
var theTask = Task.Factory.StartNew(() =>
{
IServiceHostManager shs = null;
try
{
shs = new ServiceHostManager<TService>();
shs.Start();
while (true)
{
if (cancelTokenSource.IsCancellationRequested && shs != null)
{
shs.Stop();
break;
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
if (shs != null)
shs.Stop();
}
}, cancelTokenSource.Token);
return theTask;
}
}在Main方法中啟動WCF主機(jī)
class Program
{
static Program()
{
Console.WriteLine("初始化...");
Console.WriteLine("服務(wù)運(yùn)行期間,請不要關(guān)閉窗口。");
Console.WriteLine();
}
static void Main(string[] args)
{
Console.Title = "WCF主機(jī) x64.(按 [Esc] 鍵停止服務(wù))";
var cancelTokenSource = new CancellationTokenSource();
ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource);
ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource);
while (true)
{
if (Console.ReadKey().Key == ConsoleKey.Escape)
{
Console.WriteLine();
cancelTokenSource.Cancel();
break;
}
}
Console.ReadLine();
}
}服務(wù)端配置
在控制臺應(yīng)用程序的App.config中配置system.serviceModel
<system.serviceModel> <services> <service name="Wettery.WcfContract.Services.GameService" behaviorConfiguration="gameMetadataBehavior"> <endpoint address="net.tcp://localhost:19998/Wettery/GameService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IGameService" bindingConfiguration="netTcpBindingConfig"> <identity> <dns value="localhost" /> </identity> </endpoint> </service> <service name="Wettery.WcfContract.Services.PlayerService" behaviorConfiguration="playerMetadataBehavior"> <endpoint address="net.tcp://localhost:19998/Wettery/PlayerService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IPlayerService" bindingConfiguration="netTcpBindingConfig"> <identity> <dns value="localhost" /> </identity> </endpoint> </service> </services> <bindings> <netTcpBinding> <binding name="netTcpBindingConfig" closeTimeout="00:30:00" openTimeout="00:30:00" receiveTimeout="00:30:00" sendTimeout="00:30:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="100" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="100" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="64" maxStringContentLength="2147483647" maxArrayLength="2147483647 " maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:30:00" enabled="false" /> <security mode="Transport"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" /> </security> </binding> </netTcpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="gameMetadataBehavior"> <serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/GameService/MetaData" /> <serviceDebug includeExceptionDetailInFaults="True" /> <serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" /> </behavior> <behavior name="playerMetadataBehavior"> <serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/PlayerService/MetaData" /> <serviceDebug includeExceptionDetailInFaults="True" /> <serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel>
未避免元數(shù)據(jù)泄露,部署時將HttpGetEnable設(shè)為False
運(yùn)行控制臺應(yīng)用程序
按[ESC]鍵終止服務(wù)

客戶端測試
服務(wù)端運(yùn)行后,用wcftestclient工具測試,服務(wù)地址即behavior中配置的元數(shù)據(jù)GET地址
http://localhost:8081/Wettery/GameService/MetaData
http://localhost:8081/Wettery/PlayerService/MetaData

以上是“WCF怎么綁定netTcpBinding寄宿到控制臺應(yīng)用程序”這篇文章的所有內(nèi)容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內(nèi)容對大家有所幫助,如果還想學(xué)習(xí)更多知識,歡迎關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道!
標(biāo)題名稱:WCF怎么綁定netTcpBinding寄宿到控制臺應(yīng)用程序-創(chuàng)新互聯(lián)
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