今天我們用python和pygame實(shí)現(xiàn)一個(gè)乒乓球的小游戲,或者叫彈珠球游戲。

笑臉乒乓球游戲功能介紹
乒乓球游戲功能如下:
乒乓球從屏幕上方落下,用鼠標(biāo)來移動(dòng)球拍,使其反彈回去,并獲得得分,如果沒有接到該球,則失去一條命。玩家有一定數(shù)量的命如5。
游戲設(shè)計(jì)思路
根據(jù)游戲規(guī)則,我們需要
1、初始化游戲環(huán)境
2、畫出乒乓球,球拍等
3、設(shè)置乒乓球的運(yùn)動(dòng),并監(jiān)聽鼠標(biāo),以移動(dòng)球拍
4、判斷乒乓球被接住與否
5、游戲是否結(jié)束,是否再玩。
代碼實(shí)現(xiàn)
import pygame
pygame.init()
screen_width=800
screen_height=600
screen=pygame.display.set_mode([screen_width,screen_height])
pygame.display.set_caption("笑臉乒乓球")
keepGoing=True
pic=pygame.image.load("CrazySmile.bmp")
colorkey = pic.get_at((0,0))
pic.set_colorkey(colorkey)
picx=0
picy=0
BLACK=(0,0,0)
WHITE=(255,255,255)
timer=pygame.time.Clock()
paddle_width=200
paddle_height=25
paddle_x=300
paddle_y=550
speedx=5
speedy=5
#圖片的高度和寬度
pic_width=pic.get_width()
pic_height=pic.get_height()
#分?jǐn)?shù)和命
points=0
lives=5
font=pygame.font.SysFont("Times",24)
pop = pygame.mixer.Sound("pop.wav")
while keepGoing:
for event in pygame.event.get():
if event.type==pygame.QUIT:
keepGoing=False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1: # F1 = New Game
points = 0
lives = 5
picx = 0
picy = 0
speedx = 5
speedy = 5
pop.play()
picx += speedx
picy += speedy
if picx <= 0 or picx >= 700:
speedx = -speedx * 1.1
if picy <= 0:
speedy = -speedy + 1
if picy >= 500:
lives -= 1
speedy = -5
speedx = 5
picy = 499
# if picx <= 0 or picx + pic_width > screen_width:
# speedx = -speedx
# if picy <= 0:
# speedy = -speedy
# if picy >= 500:
# lives -= 1
# speedy = -speedy
screen.fill(BLACK)
screen.blit(pic, (picx, picy))
# 畫出球拍
paddle_x = pygame.mouse.get_pos()[0]
paddle_x -= paddle_width / 2
pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, paddle_width, paddle_height))
#判斷接住乒乓球
if picy + pic_width > paddle_y and picy + pic_height < paddle_y + paddle_height and speedy > 0:
if picx + pic_width / 2 > paddle_x and picx + pic_width / 2 < paddle_x + paddle_width:
points += 1
speedy = -speedy
# 在屏幕上畫出得分
draw_string = "Lives: " + str(lives) + " Points: " + str(points)
if lives<1:
draw_string="Game Over. Your scores is "+str(points)
draw_string+="press F1 to play again"
text = font.render(draw_string, True, WHITE)
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.y = 10
screen.blit(text, text_rect)
pygame.display.update()
timer.tick(60)
pygame.quit()
標(biāo)題名稱:python使用pygame實(shí)現(xiàn)笑臉乒乓球彈珠球游戲-創(chuàng)新互聯(lián)
標(biāo)題URL:http://chinadenli.net/article4/egooe.html
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