Android中Lifecycle的作用是什么?相信很多沒有經(jīng)驗(yàn)的人對(duì)此束手無策,為此本文總結(jié)了問題出現(xiàn)的原因和解決方法,通過這篇文章希望你能解決這個(gè)問題。
Lifecycle的簡單介紹
Lifecycle的介紹,我們還是拿Google的官方文檔作為參考吧。
Lifecycle主要解決的是業(yè)務(wù)和Activity/Fragment生命周期相關(guān)的問題。例如:我們?cè)趏nResume()/onStart()中請(qǐng)求定位,在onPause()/onStop()中停止定位。那么我們一般的做法:
class MyLocationListener { public MyLocationListener(Context context, Callback callback) { // ... } void start() { // connect to system location service } void stop() { // disconnect from system location service } } class MyActivity extends AppCompatActivity { private MyLocationListener myLocationListener; @Override public void onCreate(...) { myLocationListener = new MyLocationListener(this, (location) -> { // update UI }); } @Override public void onStart() { super.onStart(); myLocationListener.start(); // manage other components that need to respond // to the activity lifecycle } @Override public void onStop() { super.onStop(); myLocationListener.stop(); // manage other components that need to respond // to the activity lifecycle } }
上面的代碼雖然看起來還可以,但在真實(shí)的應(yīng)用程序中,可能會(huì)有很多的方法都需要根據(jù)當(dāng)前Activity/Fragment的生命周期來進(jìn)行不同的操作。因此其生命周期方法中可能會(huì)被放置大量代碼,例如onStart()和 onStop()中,這使得它們難以維護(hù)。因此Lifecycle應(yīng)運(yùn)而生!
3. Lifecycle的使用
Lifecycle已經(jīng)發(fā)布了release版,所以其中的一些默認(rèn)支持已經(jīng)包含到了support-v7:26.1.0以及更高。
添加依賴:
implementation "android.arch.lifecycle:extensions:1.1.1" annotationProcessor "android.arch.lifecycle:compiler:1.1.1"
使用方式1:實(shí)現(xiàn)LifecycleObserver接口,使用@OnLifecycleEvent注解,通過編譯時(shí)注解生成代碼:
public class MyLifecycleObserver implements LifecycleObserver { private static final String TAG = MyLifecycleObserver.class.getSimpleName(); @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) public void start(LifecycleOwner lifecycleOwner) { Lifecycle.State currentState = lifecycleOwner.getLifecycle().getCurrentState(); Log.d(TAG, "start: " + currentState); } @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE) public void stop(LifecycleOwner lifecycleOwner) { Log.d(TAG, "stop: " + lifecycleOwner.getLifecycle().getCurrentState()); } }
APT生成的代碼
使用方式2:實(shí)現(xiàn)GenericLifecycleObserver接口,實(shí)現(xiàn)其onStateChanged方法:
public class MyLifecycleObserver implements GenericLifecycleObserver { private static final String TAG = MyLifecycleObserver.class.getSimpleName(); @Override public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) { Log.d(TAG, event.name()); } }
創(chuàng)建完成后,我們需要將其添加:
public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); getLifecycle().addObserver(new MyLifecycleObserver()); } }
結(jié)果圖:
方法1
方法2
4. 源碼分析
1.Lifecycle的獲取
根據(jù)源碼追蹤我們可以看到Lifecycle是在SupportActivity中:
private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this); @Override public Lifecycle getLifecycle() { return mLifecycleRegistry; }
這里還有個(gè)挺重要的代碼:
SupportActivity.java
protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); ReportFragment.injectIfNeededIn(this); }
ReportFragment.java
public static void injectIfNeededIn(Activity activity) { android.app.FragmentManager manager = activity.getFragmentManager(); if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) { manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit(); manager.executePendingTransactions(); } }
這里在Activity中添加了一個(gè)Fragment,至于作用,留到后面在講。
2.addObserver
addObserver方法的話,還是簡單來看吧:
LifecycleRegistry.java
@Override public void addObserver(@NonNull LifecycleObserver observer) { State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED; ObserverWithState statefulObserver = new ObserverWithState(observer, initialState); ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver); ...... // 對(duì)狀態(tài)的修正,這里會(huì)對(duì)已經(jīng)過去的狀態(tài)進(jìn)行分發(fā)。也就是說如果添加observer時(shí)狀態(tài)已經(jīng)改變,那么也會(huì)被通知到! } // 有狀態(tài)的Observer static class ObserverWithState { State mState; GenericLifecycleObserver mLifecycleObserver; ObserverWithState(LifecycleObserver observer, State initialState) { mLifecycleObserver = Lifecycling.getCallback(observer); mState = initialState; } void dispatchEvent(LifecycleOwner owner, Event event) { State newState = getStateAfter(event); mState = min(mState, newState); mLifecycleObserver.onStateChanged(owner, event); mState = newState; } }
我們將實(shí)現(xiàn)的接口通過裝飾者(我認(rèn)為是這樣)模式轉(zhuǎn)成ObserverWithState對(duì)象,并將該對(duì)象添加到mObserverMap中。
在ObserverWithState的構(gòu)造方法中,有對(duì)我們傳入的LifecycleObserver進(jìn)行包裝:
Lifecycling.java
@NonNull static GenericLifecycleObserver getCallback(Object object) { // 這里應(yīng)該算第三種實(shí)現(xiàn)方式,然而FullLifecycleObserver不是public,所以不能使用 if (object instanceof FullLifecycleObserver) { return new FullLifecycleObserverAdapter((FullLifecycleObserver) object); } // 我們的第一種方式 if (object instanceof GenericLifecycleObserver) { return (GenericLifecycleObserver) object; } // 通過注解生成的 final Class<?> klass = object.getClass(); // 將生成的MyLifecycleObserver_LifecycleAdapter放到Map中 int type = getObserverConstructorType(klass); if (type == GENERATED_CALLBACK) { List<Constructor<? extends GeneratedAdapter>> constructors = sClassToAdapters.get(klass); if (constructors.size() == 1) { GeneratedAdapter generatedAdapter = createGeneratedAdapter( constructors.get(0), object); return new SingleGeneratedAdapterObserver(generatedAdapter); } GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()]; for (int i = 0; i < constructors.size(); i++) { adapters[i] = createGeneratedAdapter(constructors.get(i), object); } return new CompositeGeneratedAdaptersObserver(adapters); } return new ReflectiveGenericLifecycleObserver(object); }
根據(jù)我們傳入的對(duì)象進(jìn)行解析,最終返回結(jié)果為:GenericLifecycleObserver或者GenericLifecycleObserver的實(shí)現(xiàn)類。附獲取生成MyLifecycleObserver_LifecycleAdapter代碼:
// 通過名稱獲取 public static String getAdapterName(String className) { return className.replace(".", "_") + "_LifecycleAdapter"; }
最終通過Class.forName方式獲得Class。
3.事件分發(fā)
Lifecycle的事件分發(fā)在ObserverWithState類中:
// 事件分發(fā) void dispatchEvent(LifecycleOwner owner, Event event) { State newState = getStateAfter(event); mState = min(mState, newState); mLifecycleObserver.onStateChanged(owner, event); mState = newState; }
看下哪里調(diào)用了dispatchEvent方法:
調(diào)用
我們看這個(gè)方法,其中一個(gè)在addObserver中調(diào)用,另外的兩個(gè)都會(huì)通過sync()方法調(diào)用:
// happens only on the top of stack (never in reentrance), // so it doesn't have to take in account parents private void sync() { LifecycleOwner lifecycleOwner = mLifecycleOwner.get(); if (lifecycleOwner == null) { Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch " + "new events from it."); return; } // 最新的狀態(tài)和當(dāng)前狀態(tài)不一致,則需要進(jìn)行狀態(tài)修改 while (!isSynced()) { mNewEventOccurred = false; // no need to check eldest for nullability, because isSynced does it for us. if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) { backwardPass(lifecycleOwner); } Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest(); if (!mNewEventOccurred && newest != null && mState.compareTo(newest.getValue().mState) > 0) { forwardPass(lifecycleOwner); } } mNewEventOccurred = false; } // 是否狀態(tài)同步的 private boolean isSynced() { if (mObserverMap.size() == 0) { return true; } // 最新的和最后添加的Observer狀態(tài)一致,并且當(dāng)前的狀態(tài)和最新狀態(tài)一致,則已經(jīng)同步了 State eldestObserverState = mObserverMap.eldest().getValue().mState; State newestObserverState = mObserverMap.newest().getValue().mState; return eldestObserverState == newestObserverState && mState == newestObserverState; }
這里的同步方法用于同步當(dāng)前Observer的狀態(tài),如果最新的和最老的Observer的狀態(tài)不一致或者當(dāng)前的狀態(tài)和最新的狀態(tài)不一致時(shí),那么需要進(jìn)行狀態(tài)同步。同步包括了向前同步和向后同步。
調(diào)用sync()方法一共就兩處,一處在addObserver方法,另一處是moveToState方法,而調(diào)用moveToState方法也有兩處:
@SuppressWarnings("WeakerAccess") @MainThread public void markState(@NonNull State state) { moveToState(state); } public void handleLifecycleEvent(@NonNull Lifecycle.Event event) { State next = getStateAfter(event); moveToState(next); }
handleLifecycleEvent方法有很多處調(diào)用:
handleLifecycleEvent調(diào)用
看圖的話,就可以知道Fragment在不同的生命周期調(diào)用了handleLifecycleEvent方法,隨便看一個(gè)吧:
ON_CREATE
還記得上面說的ReportFragment嗎?這里也出現(xiàn)了,我們看下ReportFragment到底做什么的:
// 調(diào)用Activity的 private void dispatch(Lifecycle.Event event) { Activity activity = getActivity(); if (activity instanceof LifecycleRegistryOwner) { ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event); return; } if (activity instanceof LifecycleOwner) { Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle(); if (lifecycle instanceof LifecycleRegistry) { ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event); } } } // 生命周期 @Override public void onDestroy() { super.onDestroy(); dispatch(Lifecycle.Event.ON_DESTROY); // just want to be sure that we won't leak reference to an activity mProcessListener = null; }
可以看到,ReportFragment只是作為一個(gè)中間層,通過它來分發(fā)各種事件!
由于篇幅原因(已經(jīng)啰嗦了很多了),這里就不寫LifecycleDispatcher和ProcessLifecycleOwner了,這兩個(gè)通過自定義的內(nèi)容提供者ProcessLifecycleOwnerInitializer進(jìn)行初始化,并且通過registerActivityLifecycleCallbacks和registerFragmentLifecycleCallbacks注冊(cè)統(tǒng)一的觀察回調(diào)。
看完上述內(nèi)容,你們掌握Android中Lifecycle的作用是什么的方法了嗎?如果還想學(xué)到更多技能或想了解更多相關(guān)內(nèi)容,歡迎關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道,感謝各位的閱讀!
標(biāo)題名稱:Android中Lifecycle的作用是什么-創(chuàng)新互聯(lián)
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